For MMO Players
Jan. 24th, 2012 07:37 pmI fell into one of those internet wormholes today when I was supposed to be marking papers. Via 1Up or some such I followed a link to Star Wars The Old Republic reviews, one of which was written by MUD creator Richard Bartle.
I found his discussion of SWTOR pretty fascinating and you can read it here.
I guess what I found most interesting was the concept that most MMOs, like World of Warcraft don't let you 'win' the game, but SWTOR just might allow you to do so, just as MUDs did (I only spent a very brief period of time playing a MUD, but my husband was an avid player for years). I haven't finished my personal storyline in SWTOR yet, so I wasn't actually aware of this fact. Bartle points out that people did play MUDs for a long time after they 'beat the game' and that the concept that once players 'win' they will stop playing might be completely false. Anyway, I got to reading more of his blog entries about games and pretty soon had to peel myself away from the computer to get to work. Hooray for distractions!
I found his discussion of SWTOR pretty fascinating and you can read it here.
I guess what I found most interesting was the concept that most MMOs, like World of Warcraft don't let you 'win' the game, but SWTOR just might allow you to do so, just as MUDs did (I only spent a very brief period of time playing a MUD, but my husband was an avid player for years). I haven't finished my personal storyline in SWTOR yet, so I wasn't actually aware of this fact. Bartle points out that people did play MUDs for a long time after they 'beat the game' and that the concept that once players 'win' they will stop playing might be completely false. Anyway, I got to reading more of his blog entries about games and pretty soon had to peel myself away from the computer to get to work. Hooray for distractions!







